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Ken Masters

Ken Masters

F) Am50
A) Rm30
S) Gd10
E) Rm30
R) Gd10
I) Ex20
P) Ex20

Health: 120 Karma: 50
Resources: Rm Pop: 20

Known Powers:
Chi Manipulation: In ability to manipulate Chi energies for a variety of effects, primarily in an offensive manner. Ken has worked a great deal to get his mastery of his Chi to this level. Unlike Ryu, this may be the final plateau for Ken to ascend in the development of his Chi abilities. He has performed the following power stunts:
-Hadouken: Manifestation of chi in the form of a 'fireball' that does Force damage ignoring body armor (not force fields). Ken may 'pull his punch' to lessen the effect or damage.
-Shoryuken: Ken's chi is channeled into his fist allowing him to strike an opponent for In Blunt damage. Ken is +1cs to hit an airborne or leaping opponent using this technique. If Ken scores a Yellow FEAT to hit, he may elect to resolve damage as a fire attack, as his had becomes engulfed in Chi fueled flames. If Ken scores a Red FEAT to hit, He gets a +1cs to damage, automatically resolved a a fire attack, ignoring body armor (though not Force Fields). Also Ken can charge his Chi Energies for one round and add an additional +1cs to damage.
-Tatsumaki Senpuu Kyaku: Ken uses his Chi ability to defy gravity to deliver a series of 3 spinning kicks in the air. Ken can use this ability to strike opponents in adjacent areas as well as resolve 3 seperate 'hits' with one Fighting FEAT roll. If successful, Ken does Gd damage 3 times.
-Charge: Ken can raise any stat by +1cs for 1-10 rounds after a 1 rd. charge
-Shinryuken: An exceptionally powerful version of the Shoryuken that can be performed after a 2 round charge. After charging the attack, he does +2cs Energy damage Ignoring body armor on a successful Fighting FEAT. This attack can only be performed once per day. Also, if performerd, Ken will not be able to execute the Shoryu-Reppa attack
-Shoryu-Reppa: A series of Shoryuken attacks with a small investment of chi added into Ken's fist. This attack delivers a series of 5 attacks resolved on a single Fighting FEAT roll. Strength damage is delivered 5 times on the blunt attack column, although this attack ignores body armor (but not force fields). This attack can be performed once per day, and if performed, Ken cannot execute a Shinryuken attack.


Talents: All Martial Arts, Tumbling, Heir to Fortune, Driving

Contacts: Ryu, Eliza Masters, Masters Family, Sean