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Gill

Gill

F) Mn75
A) In40
S) Rm30
E) Am50
R) Ex20
I) In40
P) Am50

Health: 195 Karma: 110
Resources: Am Pop: -40

Known Powers:
Pyrokinesis: Am ability to send out massive balls of flame that do Am damage. He is also able to control flame with Am ability.
-Channel flames into his fist doing Am Energy on a successful Fighting FEAT
Cryokinesis: Am ability to project blasts of cold or ice at Am ability.
-Exude cold energy at an opponent. An opponent is at -2cs on all FEATs, unless their Endurance is equal to or greater than Am. if this is the case, Gill's opponent is at - 1cs.
-Channel cold into his fist doing Am Energy on a successful Fighting FEAT.
Resurrection: If Gill is brought to zero health, then his body will begin to levitate in the air, surrounded by the glow of divine energy. If uninterrupted for three rounds, he will have his full Health score returned to him. However, if he is attacked while resurrecting he will only have 1/3, or 2/3 of his Health score returned. Gill can perform this technique once per day. If he performs this technique, he cannot perform the Seraphic Wings technique.
Seraphic Wing: After two rounds of concentration Gill materializes six wings from his back and hovers in the air briefly. He then exudes a pulse of divine energy from his body in all directions. If in the same areas as Gill, his opponent takes Un Energy or Force (ignoring force fields but not body armor). If one area away, the damage is Mn, and two areas away, the damage is Am. Gill can only perform this technique once per day. If he does perform this technique, he cannot perform the Resurrection art.
Internal Balance: Gill's goal in the world is to create a Utopic society where people who find true balance both physically, mentally, and spiritually. Due to this Balance, Gill is neither truly good, nor evil, and will take actions that he feels will truly fulfill this balance. When faced with others whom he feels have this balance inside of them, he can bring it out of them after defeating them in battle. If chosen by Gill, his defeated foe must make a Yellow Psyche FEAT. If they fail, their skin will have a red and blue coloration like gill's and will be considered to be one of his followers.
Immortality: Gill does not seem to be able to die. Even when defeated, the Illuminati seems to possess the technology to return Gill from the dead.

Equipment:
None

Talents: Martial Arts A, B, C, D, E, Wrestling, Acrobatics, Tumbling, Leadership, Mystic Background, Occult Lore, Gill can speak all Terran languages

Contacts: Illuminati, Kolin